Native gesture
A gesture that allows other touch handling components to work within RNGH's gesture system. This streamlines interactions between gestures and the native component, allowing it to form relations with other gestures.
When used, the native component should be the direct child of a GestureDetector
.
Example
This example renders a ScrollView
with multiple colored rectangles, where each rectangle has a black section. Starting a touch on a black section will disable the ScrollView
for the duration of the Pan
gesture.
import { View, ScrollView } from 'react-native';
import { Gesture, GestureDetector } from 'react-native-gesture-handler';
const COLORS = ['red', 'green', 'blue', 'purple', 'orange', 'cyan'];
export default function App() {
const native = Gesture.Native();
return (
<GestureDetector gesture={native}>
<ScrollView style={{ flex: 1 }}>
<ScrollableContent scrollGesture={native} />
</ScrollView>
</GestureDetector>
);
}
function ScrollableContent({ scrollGesture }) {
return (
<View>
{COLORS.map((color) => (
<Rectangle key={color} color={color} scrollGesture={scrollGesture} />
))}
</View>
);
}
function Rectangle({ color, scrollGesture }) {
const pan = Gesture.Pan().blocksExternalGesture(scrollGesture);
return (
<View
key={color}
style={{ width: '100%', height: 250, backgroundColor: color }}>
<GestureDetector gesture={pan}>
<View style={{ width: '100%', height: 50, backgroundColor: 'black' }} />
</GestureDetector>
</View>
);
}
Remarks
Native
gesture can be used as part of gesture composition and cross-component interactions just like any other gesture. You can use this to block a native component for the duration of the gesture or to make it work alongside a gesture.
Do not use Native
gesture with components exported by React Native Gesture Handler. Those come with a native gesture handler preapplied. Attaching a native gesture twice will likely result in the components not working as intended.
Config
Properties specific to NativeGesture
:
shouldActivateOnStart(value: boolean)
(Android only)
When true
, underlying handler will activate unconditionally when it receives any touches in BEGAN
or UNDETERMINED
state.
disallowInterruption(value: boolean)
When true
, cancels all other gesture handlers when this NativeViewGestureHandler
changes its state to ACTIVE
.
Properties common to all gestures:
enabled(value: boolean)
Indicates whether the given handler should be analyzing stream of touch events or not.
When set to false
we can be sure that the handler's state will never become ACTIVE
.
If the value gets updated while the handler already started recognizing a gesture, then the handler's state it will immediately change to FAILED
or CANCELLED
(depending on its current state).
Default value is true
.
shouldCancelWhenOutside(value: boolean)
When true
the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view.
Default value of this property is different depending on the handler type.
Most handlers' shouldCancelWhenOutside
property defaults to false
except for the LongPressGesture
and TapGesture
which default to true
.
hitSlop(settings)
This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture. When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.
Instead you can pass an object to specify how each boundary side should be reduced by providing different number of points for left
, right
, top
or bottom
sides.
You can alternatively provide horizontal
or vertical
instead of specifying directly left
, right
or top
and bottom
.
Finally, the object can also take width
and height
attributes.
When width
is set it is only allow to specify one of the sides right
or left
.
Similarly when height
is provided only top
or bottom
can be set.
Specifying width
or height
is useful if we only want the gesture to activate on the edge of the view. In which case for example we can set left: 0
and width: 20
which would make it possible for the gesture to be recognize when started no more than 20 points from the left edge.
IMPORTANT: Note that this parameter is primarily designed to reduce the area where gesture can activate. Hence it is only supported for all the values (except width
and height
) to be non positive (0 or lower). Although on Android it is supported for the values to also be positive and therefore allow to expand beyond view bounds but not further than the parent view bounds. To achieve this effect on both platforms you can use React Native's View hitSlop property.
withRef(ref)
Sets a ref to the gesture object, allowing for interoperability with the old API.
withTestId(testID)
Sets a testID
property for gesture object, allowing for querying for it in tests.
cancelsTouchesInView(value)
(iOS only)
Accepts a boolean value.
When true
, the gesture will cancel touches for native UI components (UIButton
, UISwitch
, etc) it's attached to when it becomes ACTIVE
.
Default value is true
.
runOnJS(value: boolean)
When react-native-reanimated
is installed, the callbacks passed to the gestures are automatically workletized and run on the UI thread when called. This option allows for changing this behavior: when true
, all the callbacks will be run on the JS thread instead of the UI thread, regardless of whether they are worklets or not.
Defaults to false
.
simultaneousWithExternalGesture(otherGesture1, otherGesture2, ...)
Adds a gesture that should be recognized simultaneously with this one.
IMPORTANT: Note that this method only marks the relation between gestures, without composing them. GestureDetector
will not recognize the otherGestures
and it needs to be added to another detector in order to be recognized.
requireExternalGestureToFail(otherGesture1, otherGesture2, ...)
Adds a relation requiring another gesture to fail, before this one can activate.
blocksExternalGesture(otherGesture1, otherGesture2, ...)
Adds a relation that makes other gestures wait with activation until this gesture fails (or doesn't start at all).
IMPORTANT: Note that this method only marks the relation between gestures, without composing them.GestureDetector
will not recognize the otherGestures
and it needs to be added to another detector in order to be recognized.
activeCursor(value)
(Web only)
This parameter allows to specify which cursor should be used when gesture activates. Supports all CSS cursor values (e.g. "grab"
, "zoom-in"
). Default value is set to "auto"
.
Callbacks
Callbacks common to all gestures:
onBegin(callback)
Set the callback that is being called when given gesture handler starts receiving touches. At the moment of this callback the handler is not yet in an active state and we don't know yet if it will recognize the gesture at all.
onStart(callback)
Set the callback that is being called when the gesture is recognized by the handler and it transitions to the active state.
onEnd(callback)
Set the callback that is being called when the gesture that was recognized by the handler finishes. It will be called only if the handler was previously in the active state.
onFinalize(callback)
Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.
onTouchesDown(callback)
Set the onTouchesDown
callback which is called every time a finger is placed on the screen.
onTouchesMove(callback)
Set the onTouchesMove
callback which is called every time a finger is moved on the screen.
onTouchesUp(callback)
Set the onTouchesUp
callback which is called every time a finger is lifted from the screen.
onTouchesCancelled(callback)
Set the onTouchesCancelled
callback which is called every time a finger stops being tracked, for example when the gesture finishes.
Event data
Event attributes specific to NativeGesture
:
pointerInside
True if gesture was performed inside of containing view, false otherwise.
Event attributes common to all gestures:
state
Current state of the handler. Expressed as one of the constants exported under State
object by the library.
numberOfPointers
Represents the number of pointers (fingers) currently placed on the screen.
pointerType
Indicates the type of pointer device in use. This value is represented by the PointerType
enum, which includes the following fields:
TOUCH
- represents fingerSTYLUS
- represents stylus or digital penMOUSE
- represents computer mouseKEY
- represents keyboardOTHER
- represents unknown device type that is not relevant