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Version: 1.x



color(red, green, blue, alpha);

Creates a color node in RGBA format, where the first three input nodes should have integer values in the range 0-255 (consider using round node if needed) and correspond to color components Red, Green and Blue respectively. Last input node should have a value between 0 and 1 and represents alpha channel (value 1 means fully opaque and 0 completely transparent). Alpha parameter can be omitted, then 1 (fully opaque) is used as a default.

The returned node can be mapped to view properties that represents color (e.g. backgroundColor).

Note: In order to interpolate color output values, use interpolateColors instead.