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Object detection

Object detection finds bounding boxes for objects present in an image. You pass in the pixels and get back a list: what each object is, how sure the model is, and where it sits in the image.

createObjectDetector runs YOLO26 by Ultralytics.

import { createObjectDetector, imageBufferFromImageData, models } from 'runntime/zoo';
// 1. Load the model once. The weights download from the Hugging Face Hub.
const detector = await createObjectDetector(models.objectDetection.YOLO26.DEFAULT);
// 2. Get the pixels of an image, here from a canvas the picture is drawn on.
const ctx = canvas.getContext('2d');
const image = imageBufferFromImageData(ctx.getImageData(0, 0, canvas.width, canvas.height));
// 3. Find the objects.
const objects = await detector.detectObjects(image);
// 4. Use them: one entry per object, best first.
for (const { label, confidence, box } of objects) {
console.log(label, confidence, box);
}
// bus 0.93 { format: 'xyxy', xmin: 6, ymin: 228, xmax: 807, ymax: 749 }
// person 0.92 { format: 'xyxy', xmin: 47, ymin: 399, xmax: 237, ymax: 902 }
// ...
// 5. Free the GPU memory when done.
detector.dispose();

The example reads one picture off a canvas. A video or a camera works the same way: draw each frame on the canvas and call detectObjects again, the detector is loaded once.

The engine must be set up first, see Getting started. The model runs in half precision, so the device needs shader-f16.

Your camera, frame by frame through detectObjects() on your GPU, each object boxed and labeled. No camera? The sample picture goes through the same call.

detectObjects returns a list with one entry per object found, best first. Nothing found gives an empty list. Each entry is:

interface ObjectDetection {
label: string; // what it is: 'person', 'bus', ... one of the 80 COCO classes
classId: number; // the same as a number, index into detector.labels
confidence: number; // how sure the model is, 0 to 1
box: { format: 'xyxy'; xmin: number; ymin: number; xmax: number; ymax: number };
}

box is the top-left corner (xmin, ymin) and the bottom-right corner (xmax, ymax) of the object, in pixels of the image you passed in.

function createObjectDetector(
model?: ObjectDetectorModel,
options?: LoadOptions,
): Promise<ObjectDetector>;
interface ObjectDetector {
readonly labels: readonly string[];
detectObjects(image: ImageBuffer, options?: DetectObjectsOptions): Promise<ObjectDetection[]>;
dispose(): void;
}
interface DetectObjectsOptions {
readonly confidenceThreshold?: number; // default 0.3
readonly maxDetections?: number; // default 300
}
  • detectObjects(image, options?) returns the objects in the image, best first. image is an ImageBuffer of any size. Build one with imageBufferFromImageData(imageData) from a canvas, or imageBuffer(bytes, width, height, format?) from raw rgba, rgb, bgra, bgr or gray bytes. confidenceThreshold drops objects scored below it, maxDetections caps how many come back.
  • labels are the class names, by class index. COCO’s 80 for a standard checkpoint, class 0, class 1, … for a custom one.
  • dispose() frees the GPU memory.

YOLO26 picks one box per object on its own, so there is no IoU threshold.

The first argument is the model config, a plain object with the fields below. models.objectDetection.YOLO26 holds ready-made ones: N (5 MB, the DEFAULT), S (18 MB) and M (39 MB, more accurate, slower). Pass one as is, copy it with a field changed, or point at your own safetensors export of an Ultralytics YOLO26 detect checkpoint.

interface ObjectDetectorModel {
readonly modelPath?: ModelPath;
readonly variant?: 'n' | 's' | 'm' | 'l' | 'x';
readonly inputSize?: number; // default 640
readonly resizeMode?: 'letterbox' | 'stretch' | 'crop'; // default 'letterbox'
}
type ModelPath = string | RangeSource; // a URL, or bytes you already have

Examples:

import { createObjectDetector, models } from 'runntime/zoo';
// The medium size.
await createObjectDetector(models.objectDetection.YOLO26.M);
// Faster, for a camera loop.
await createObjectDetector({
...models.objectDetection.YOLO26.DEFAULT,
inputSize: 512,
resizeMode: 'crop',
});
// Your own copy of the file.
await createObjectDetector({ modelPath: '/models/yolo26n/model.safetensors' });
  • modelPath - the weights, a model.safetensors file. Default: models.objectDetection.YOLO26.DEFAULT.modelPath.
  • variant - the model size, n, s, m, l or x. Read from the weights by default.
  • inputSize - model input width and height, a multiple of 32. Default 640. Smaller is faster and misses more small objects.
  • resizeMode - how the image fits the model input. letterbox (default) pads, stretch distorts, crop cuts the centered square.

The second argument controls the download. Every field is optional.

interface LoadOptions {
cache?: WeightCache;
cacheId?: string;
onProgress?: (name: string, doneBytes: number, totalBytes: number) => void;
onBytes?: (chunkBytes: number) => void;
signal?: AbortSignal;
}

Example:

import { createObjectDetector, createOpfsCache, models } from 'runntime/zoo';
const detector = await createObjectDetector(models.objectDetection.YOLO26.DEFAULT, {
cache: await createOpfsCache('my-app'),
onProgress: (name, done, total) => console.log(`${Math.round((100 * done) / total)}%`),
});
  • cache - keeps the downloaded weights in the browser, so the next visit loads them without the network. createOpfsCache(name) is the built-in one.
  • onProgress - called while the weights upload to the GPU, with the tensor name, bytes done and bytes total. Use it for a progress bar.
  • signal - an AbortSignal. Abort it to stop the load between steps. A step already running, like the download or the GPU upload, finishes first.
ModelConfigClassesInputWeights
YOLO26 nmodels.objectDetection.YOLO26.NCOCO-80640×640 (default)f16, 5 MB
YOLO26 smodels.objectDetection.YOLO26.SCOCO-80640×640 (default)f16, 18 MB
YOLO26 mmodels.objectDetection.YOLO26.MCOCO-80640×640 (default)f16, 39 MB

Your own export of the other sizes, s, l and x, loads through modelPath too.