vec2u | vec2u(x: number, y: number) vec2u(xy: number) vec2u()
| vec2u, vec2<u32> |
vec2f | vec2f(x: number, y: number) vec2f(xy: number) vec2f()
| vec2f, vec2<f32> |
vec2i | vec2i(x: number, y: number) vec2i(xy: number) vec2i()
| vec2i, vec2<i32> |
vec2h | vec2h(x: number, y: number) vec2h(xy: number) vec2h()
| vec2h, vec2<f16> |
vec3u | vec3u(x: number, y: number, z: number) vec3u(xyz: number) vec3u()
| vec3u, vec3<u32> |
vec3f | vec3f(x: number, y: number, z: number) vec3f(xyz: number) vec3f()
| vec3f, vec3<f32> |
vec3i | vec3i(x: number, y: number, z: number) vec3i(xyz: number) vec3i()
| vec3i, vec3<i32> |
vec3h | vec3h(x: number, y: number, z: number) vec3h(xyz: number) vec3h()
| vec3h, vec3<f16> |
vec4u | vec4u(x: number, y: number, z: number, w: number) vec4u(xyzw: number) vec4u()
| vec4u, vec4<u32> |
vec4f | vec4f(x: number, y: number, z: number, w: number) vec4f(xyzw: number) vec4f()
| vec4f, vec4<f32> |
vec4i | vec4i(x: number, y: number, z: number, w: number) vec4i(xyzw: number) vec4i()
| vec4i, vec4<i32> |
vec4h | vec4h(x: number, y: number, z: number, w: number) vec4h(xyzw: number) vec4h()
| vec4h, vec4<f16> |
mat2x2f | mat2x2f(...elements: number[]) mat2x2f(...columns: vec2f[]) mat2x2f()
| mat2x2f, mat2x2<f32> |
mat3x3f | mat3x3f(...elements: number[]) mat3x3f(...columns: vec3f[]) mat3x3f()
| mat3x3f, mat3x3<f32> |
mat4x4f | mat4x4f(...elements: number[]) mat4x4f(...columns: vec4f[]) mat4x4f()
| mat4x4f, mat4x4<f32> |