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AudioDestinationNode

The AudioDestinationNode interface represents the final destination of an audio graph, where all processed audio is ultimately directed.

In most cases, this means the sound is sent to the system’s default output device, such as speakers or headphones. When used with an OfflineAudioContext the rendered audio isn’t played back immediately—instead, it is stored in an AudioBuffer.

Each AudioContext has exactly one AudioDestinationNode, which can be accessed through its AudioContext.destination property.

Properties

AudioDestinationNode does not define any additional properties. It inherits all properties from AudioNode, listed above.

AudioNodeproperties

Methods

AudioDestinationNode does not define any additional methods. It inherits all methods from AudioNode.

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