AudioDestinationNode
The AudioDestinationNode interface represents the final destination of an audio graph, where all processed audio is ultimately directed.
In most cases, this means the sound is sent to the system’s default output device, such as speakers or headphones.
When used with an OfflineAudioContext the rendered audio isn’t played back immediately—instead,
it is stored in an AudioBuffer.
Each AudioContext has exactly one AudioDestinationNode, which can be accessed through its
AudioContext.destination property.
AudioNode properties
| Number of inputs | 1 |
| Number of outputs | 0 |
| Channel count | 2 |
| Channel count mode | explicit |
| Channel interpretation | speakers |
Properties
AudioDestinationNode does not define any additional properties.
It inherits all properties from AudioNode, listed above.
Methods
AudioDestinationNode does not define any additional methods.
It inherits all methods from AudioNode.