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Version: 3.x

Gesture callbacks & events

At any given time, each handler instance has an assigned state that can change when new touch events occur or can be forced to change by the touch system in certain circumstances. You can hook into state transitions using specific gesture callbacks.

When Reanimated is installed, all callbacks are automatically workletized. For more details, refer to the Integration with Reanimated section.

Callbacks flow

GestureEvent callbacks

Note that some of these callbacks are complementary:

  • if onBegin was called, it is guaranteed that onFinalize will be called later.
  • if onActivate was called, it is guaranteed that onDeactivate will be called later.

TouchEvent callbacks

Callbacks

onBegin

onBegin: (event: GestureEvent<HandlerData>) => void

Called when a handler begins to recognize gestures. If onBegin was called, it is guaranteed that onFinalize will be called later.

onActivate

onActivate: (event: GestureEvent<HandlerData>) => void

Called when activation criteria for handler are met. If onActivate was called, it is guaranteed that onDeactivate will be called later.

onUpdate

onUpdate: (event: GestureEvent<HandlerData>) => void

Called each time a pointer tracked by the gesture changes state, typically due to movement, after the gesture has been activated.

onDeactivate

onDeactivate: (event: GestureEvent<HandlerData>, didSucceed: boolean) => void

Called after when handler stops recognizing gestures, but only if handler activated. It is called before onFinalize. If the handler was interrupted, the didSucceed argument is set to false. Otherwise it is set to true.

onFinalize

onFinalize: (event: GestureEvent<HandlerData>, didSucceed: boolean) => void

Called when handler stops recognizing gestures. If handler managed to activate, the didSucceed argument is set to true and onFinalize will be called right after onDeactivate. Otherwise it is set to false.

onTouchesDown

onTouchesDown: (event: GestureTouchEvent) => void

Called when new pointers are placed on the screen. It may carry information about more than one pointer because the events are batched.

onTouchesMove

onTouchesMove: (event: GestureTouchEvent) => void

Called when pointers are moved on the screen. It may carry information about more than one pointer because the events are batched.

onTouchesUp

onTouchesUp: (event: GestureTouchEvent) => void

Called when pointers are lifted from the screen. It may carry information about more than one pointer because the events are batched.

onTouchesCancel

onTouchesCancel: (event: GestureTouchEvent) => void

Called when there will be no more information about this pointer. It may be called because the gesture has ended or was interrupted. It may carry information about more than one pointer because the events are batched.

Events

GestureEvent


export type GestureEvent<HandlerData> = {
handlerTag: number;
numberOfPointers: number;
pointerType: PointerType;

GestureEvent contains properties common to all gestures (handlerTag, numberOfPointers, pointerType) along with gesture-specific data defined in each gesture's documentation.

TouchEvent


export type GestureTouchEvent = {
handlerTag: number;
numberOfTouches: number;
state: State;
eventType: TouchEventType;
allTouches: TouchData[];
changedTouches: TouchData[];
pointerType: PointerType;

TouchEvent carries information about raw touch events, like touching the screen or moving the finger.