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Version: 3.x

Long press gesture

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A discrete gesture that activates when the corresponding view is pressed for a sufficiently long time. This gesture's state will end immediately after the finger is released. The gesture will fail to recognize a touch event if the finger is lifted before the minimum required time or if the finger is moved further than the allowable distance.

Example

import { View, StyleSheet } from 'react-native';
import {
GestureDetector,
GestureHandlerRootView,
useLongPressGesture,
} from 'react-native-gesture-handler';

export default function App() {
const longPressGesture = useLongPressGesture({
onDeactivate: (e, success) => {
if (success) {
console.log(`Long pressed for ${e.duration} ms!`);
}
},
});

return (
<GestureHandlerRootView style={styles.container}>
<GestureDetector gesture={longPressGesture}>
<View style={styles.box} />
</GestureDetector>
</GestureHandlerRootView>
);
}

const styles = StyleSheet.create({
container: {
flex: 1,
alignItems: 'center',
justifyContent: 'space-around',
},
box: {
height: 120,
width: 120,
backgroundColor: '#b58df1',
borderRadius: 20,
marginBottom: 30,
},
});

Config

Properties supporting SharedValue can be updated dynamically via Reanimated Shared Values without triggering a re-render.

minDuration

minDuration: number | SharedValue<number>;

Minimum time, expressed in milliseconds, that a finger must remain pressed on the corresponding view. The default value is 500.

maxDistance

maxDistance: number | SharedValue<number>;

Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a long press gesture. If the finger travels further than the defined distance and the gesture hasn't yet activated, it will fail to recognize the gesture. The default value is 10.

mouseButton (Web & Android only)

mouseButton: MouseButton | SharedValue<MouseButton>;
enum MouseButton {
LEFT,
RIGHT,
MIDDLE,
BUTTON_4,
BUTTON_5,
ALL,
}

Allows users to choose which mouse button should handler respond to. Arguments can be combined using | operator, e.g. mouseButton(MouseButton.LEFT | MouseButton.RIGHT). Default value is set to MouseButton.LEFT.

enabled

enabled: boolean | SharedValue<boolean>;

Indicates whether the given handler should be analyzing stream of touch events or not. When set to false we can be sure that the handler will never activate. If the value gets updated while the handler already started recognizing a gesture, then the handler will stop processing gestures immediately. Default value is true.

shouldCancelWhenOutside

shouldCancelWhenOutside: boolean | SharedValue<boolean>;

When true the handler will stop recognition whenever the finger leaves the area of the connected view. Default value of this property is different depending on the handler type. Most handlers' shouldCancelWhenOutside property defaults to false except for the LongPressGesture and TapGesture which default to true.

hitSlop

hitSlop: HitSlop | SharedValue<HitSlop>;
type HitSlop =
| number
| null
| undefined
| Partial<
Record<
'left' | 'right' | 'top' | 'bottom' | 'vertical' | 'horizontal',
number
>
>
| Record<'width' | 'left', number>
| Record<'width' | 'right', number>
| Record<'height' | 'top', number>
| Record<'height' | 'bottom', number>;

This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture. When a negative number is provided the bounds of the view will reduce the area by the given number of points in each of the sides evenly.

Instead you can pass an object to specify how each boundary side should be reduced by providing different number of points for left, right, top or bottom sides. You can alternatively provide horizontal or vertical instead of specifying directly left, right or top and bottom. Finally, the object can also take width and height attributes. When width is set it is only allow to specify one of the sides right or left. Similarly when height is provided only top or bottom can be set. Specifying width or height is useful if we only want the gesture to activate on the edge of the view. In which case for example we can set left: 0 and width: 20 which would make it possible for the gesture to be recognize when started no more than 20 points from the left edge.

IMPORTANT: Note that this parameter is primarily designed to reduce the area where gesture can activate. Hence it is only supported for all the values (except width and height) to be non positive (0 or lower). Although on Android it is supported for the values to also be positive and therefore allow to expand beyond view bounds but not further than the parent view bounds. To achieve this effect on both platforms you can use React Native's View hitSlop property.

testID

testID: string;

Sets a testID property for gesture object, allowing for querying for it in tests.

cancelsTouchesInView (iOS only)

cancelsTouchesInView: boolean | SharedValue<boolean>;

Accepts a boolean value. When true, the gesture will cancel touches for native UI components (UIButton, UISwitch, etc) it's attached to upon activation. Default value is true.

runOnJS

Requires react-native-reanimated

runOnJS: boolean | SharedValue<boolean>;

If set to true, callbacks will be executed on JS runtime. Can be changed dynamically throughout gesture lifecycle. Defaults to false. For more details, see the runOnJS section.

disableReanimated

Requires react-native-reanimated

disableReanimated: boolean;

If set to true, the gesture will ignore any interaction with Reanimated. This property cannot be changed during the gesture's lifecycle. For more details, see the disableReanimated section.

simultaneousWith

simultaneousWith: Gesture | Gesture[]

Adds a gesture that should be recognized simultaneously with this one.

IMPORTANT: Note that this method only marks the relation between gestures, without composing them. GestureDetector will not recognize the otherGestures and it needs to be added to another detector in order to be recognized.

requireToFail

requireToFail: Gesture | Gesture[]

Adds a relation requiring another gesture to fail, before this one can activate.

IMPORTANT: Note that this method only marks the relation between gestures, without composing them. GestureDetector will not recognize the otherGestures and it needs to be added to another detector in order to be recognized.

block

block: Gesture | Gesture[]

Adds a relation that makes other gestures wait with activation until this gesture fails (or doesn't start at all).

IMPORTANT: Note that this method only marks the relation between gestures, without composing them.GestureDetector will not recognize the otherGestures and it needs to be added to another detector in order to be recognized.

useAnimated

useAnimated: boolean;

Setting this property is set to true ensures that the Animated API functions correctly when useNativeDriver is set to false. The default value is set to false.

activeCursor

activeCursor: ActiveCursor | SharedValue<ActiveCursor>;

This parameter allows to specify which cursor should be used when gesture activates. Supports all CSS cursor values (e.g. "grab", "zoom-in"). Default value is set to "auto".

Callbacks

onBegin

onBegin: (event: LongPressHandlerData) => void

Set the callback that is being called when given gesture handler starts receiving touches. At the moment of this callback the handler is not yet in an active state and we don't know yet if it will recognize the gesture at all.

onActivate

onActivate: (event: LongPressHandlerData) => void

Set the callback that is being called when the gesture is recognized by the handler and it transitions to the active state.

onDeactivate

onDeactivate: (event: LongPressHandlerData, didSucceed: boolean) => void

Set the callback that is being called when the gesture that was recognized by the handler finishes. It will be called only if the handler was previously in the active state.

onFinalize

onFinalize: (event: LongPressHandlerData, didSucceed: boolean) => void

Set the callback that is being called when the handler finalizes handling gesture - the gesture was recognized and has finished or it failed to recognize.

onTouchesDown

onTouchesDown: (event: GestureTouchEvent) => void

Set the onTouchesDown callback which is called every time a finger is placed on the screen.

onTouchesMove

onTouchesMove: (event: GestureTouchEvent) => void

Set the onTouchesMove callback which is called every time a finger is moved on the screen.

onTouchesUp

onTouchesUp: (event: GestureTouchEvent) => void

Set the onTouchesUp callback which is called every time a finger is lifted from the screen.

onTouchesCancel

onTouchesCancel: (event: GestureTouchEvent) => void

Set the onTouchesCancel callback which is called every time a finger stops being tracked, for example when the gesture finishes.

Event data

x

x: number;

X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the GestureDetector.

y

y: number;

Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the GestureDetector.

absoluteX

absoluteX: number;

X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteX instead of x in cases when the view attached to the GestureDetector can be transformed as an effect of the gesture.

absoluteY

absoluteY: number;

Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteY instead of y in cases when the view attached to the GestureDetector can be transformed as an effect of the gesture.

duration

duration: number;

Duration of the long press (time since the start of the gesture), expressed in milliseconds.

numberOfPointers

numberOfPointers: number;

Represents the number of pointers (fingers) currently placed on the screen.

pointerType

pointerType: PointerType;
enum PointerType {
TOUCH,
STYLUS,
MOUSE,
KEY,
OTHER,
}

Indicates the type of pointer device in use.