AudioDestinationNode
The AudioDestinationNode interface represents the final destination of an audio graph, where all processed audio is ultimately directed.
In most cases, this means the sound is sent to the system’s default output device, such as speakers or headphones.
When used with an OfflineAudioContext the rendered audio isn’t played back immediately—instead,
it is stored in an AudioBuffer.
Each AudioContext has exactly one AudioDestinationNode, which can be accessed through its
AudioContext.destination property.
Properties
Inherits all properties from AudioNode.
AudioNodepropertiesAudioDestinationNode does not define any additional properties.
Methods
Inherits all methods from AudioNode.
AudioNodemethodsAudioDestinationNode does not define any additional methods.