animationDelay
animationDelay lets you specify the length of time to wait before animation starts. Defaults to 0.
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Reference
function App() {
return (
<Animated.View
style={{
animationName: {
'100%': {
transform: [{ rotateZ: '180deg' }],
},
},
animationDuration: '100ms',
animationDelay: 500,
}}
/>
);
}


Type definitions
type TimeUnit = `${number}s` | `${number}ms` | number;
type CSSAnimationDelay = TimeUnit | TimeUnit[];
Values
<time unit>
A value which is either:
- A string which is a number followed by
s. Represents a time in seconds.
animationDelay: '3s';
- A string which is a number followed by
ms. Represents a time in milliseconds.
animationDelay: '-150ms';
- A number which represents a time in milliseconds.
animationDelay: 500;
<time unit[]>
An array of time units. The order in this array corresponds to the array of style properties passed to the animationName.
animationDelay: ['3s', '-150ms', 500];
animationName: [bounceIn, move, slide];
In the following example, bounceIn keyframe would be delayed by 3 seconds, move would start 150 milliseconds into the animation, and slide would be delayed by 500 milliseconds.
Example
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Remarks
- A negative delay causes the animation to begin immediately, but partway through its cycle. For example, if your animation lasts for 10 seconds and you set
animationDelayto-5s, the animation starts in the halfway of its length.
Platform compatibility
| Android | iOS | Web |
|---|---|---|
| ✅ | ✅ | ✅ |