animationDelay
animationDelay
lets you specify the length of time to wait before animation starts. Defaults to 0
.
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Reference
function App() {
return (
<Animated.View
style={{
animationName: {
'100%': {
transform: [{ rotateZ: '180deg' }],
},
},
animationDuration: '100ms',
animationDelay: 500,
}}
/>
);
}
Type definitions
type TimeUnit = `${number}s` | `${number}ms` | number;
type CSSAnimationDelay = TimeUnit | TimeUnit[];
Values
<time unit>
A value which is either:
- A string which is a number followed by
s
. Represents a time in seconds.
animationDelay: '3s';
- A string which is a number followed by
ms
. Represents a time in milliseconds.
animationDelay: '-150ms';
- A number which represents a time in milliseconds.
animationDelay: 500;
<time unit[]>
An array of time units. The order in this array corresponds to the array of style properties passed to the animationName
.
animationDelay: ['3s', '-150ms', 500];
animationName: [bounceIn, move, slide];
In the following example, bounceIn
keyframe would be delayed by 3 seconds, move
would start 150 milliseconds into the animation, and slide
would be delayed by 500 milliseconds.
Example
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Remarks
- A negative delay causes the animation to begin immediately, but partway through its cycle. For example, if your animation lasts for 10 seconds and you set
animationDelay
to-5s
, the animation starts in the halfway of its length.
Platform compatibility
Android | iOS | Web |
---|---|---|
✅ | ✅ | ✅ |