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React Native

Thanks to the react-native-wgpu package, WebGPU and TypeGPU can be used in React Native applications, giving easy access to the device’s GPU rendering and computing capabilities.

Example project

You can check out the typegpu-rn-examples project, showcasing a few examples from our live examples page in a simple mobile application.

example – 3d fishexample – fluid 1example – fluid 2

Setup

To use TypeGPU in your React Native application, install the following packages:

Terminal window
npm install react-native-wgpu
npm install typegpu

If you use TypeScript, then it’s also recommended to install WebGPU types:

Terminal window
npm i --save-dev @webgpu/types
tsconfig.json
{
"compilerOptions": {
"typeRoots": [
"./node_modules/@webgpu/types"
]
},
}

If you want to be able to use the TGSL functions feature of TypeGPU (JS functions transpiled to WGSL), you need to install the unplugin-typegpu package.

Terminal window
npm install --save-dev unplugin-typegpu

And enable it in your project.

Terminal window
npm exec expo customize

Select babel.config.js and add unplugin-typegpu/babel to the list of plugins in the config file.

babel.config.js
module.exports = (api) => {
api.cache(true);
return {
presets: ['babel-preset-expo'],
plugins: ['unplugin-typegpu/babel'],
};
};

After adding the plugin it might be necessary to clear the Metro cache.

Terminal window
npm exec expo --clear

React Native WebGPU is not yet supported by Expo Go. If you previously used it for running the application, it is necessary to execute the expo prebuild command.

Terminal window
npm exec expo prebuild

Remember to install native dependencies.

Terminal window
cd ios && pod install && cd ..

To run React Native WebGPU on the iOS simulator, you need to disable the Metal validation API. In Edit Scheme uncheck Metal Validation.

Hello world example

If you want to quickly test if the installation was successful, here’s a simple example component, rendering a blue triangle, that you can use in your app:

import { useEffect } from 'react';
import { Canvas, useDevice, useGPUContext } from 'react-native-wgpu';
import tgpu from 'typegpu';
import * as d from 'typegpu/data';
const mainVertex = tgpu['~unstable'].vertexFn({
in: { vertexIndex: d.builtin.vertexIndex },
out: { outPos: d.builtin.position, uv: d.vec2f },
})/* wgsl */ `{
var pos = array<vec2f, 3>(vec2(0.0, 0.5), vec2(-0.5, -0.5), vec2(0.5, -0.5));
var uv = array<vec2f, 3>(vec2(0.5, 1.0), vec2(0.0, 0.0), vec2(1.0, 0.0));
return Out(vec4f(pos[in.vertexIndex], 0.0, 1.0), uv[in.vertexIndex]);
}`;
const blue = d.vec4f(0.114, 0.447, 0.941, 1);
const mainFragment = tgpu['~unstable'].fragmentFn({
in: { uv: d.vec2f },
out: d.vec4f,
})`{ return blue; }`.$uses({ blue });
export function Triangle() {
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
const { device = null } = useDevice();
const root = device ? tgpu.initFromDevice({ device }) : null;
const { ref, context } = useGPUContext();
useEffect(() => {
if (!root || !device || !context) {
return;
}
context.configure({
device: device,
format: presentationFormat,
alphaMode: 'premultiplied',
});
root['~unstable']
.withVertex(mainVertex, {})
.withFragment(mainFragment, { format: presentationFormat })
.createPipeline()
.withColorAttachment({
view: context.getCurrentTexture().createView(),
clearValue: [0, 0, 0, 0],
loadOp: 'clear',
storeOp: 'store',
})
.draw(3);
context.present();
}, [root, device, context, presentationFormat]);
return (
<>
<Canvas />
<Canvas ref={ref} style={{ aspectRatio: 1 }} transparent />
</>
);
}

Further reading

For more information about React Native WebGPU, please refer to the react-native-wgpu documentation.