Working with wgpu-matrix
The wgpu-matrix library provides utilities for matrix and vector math, which is essential for graphics programming. It is designed from the ground up to be compatible with WebGPU, and TypeGPU works with it seamlessly.
Using wgpu-matrix functions with TypeGPU primitives
Because elements in TypeGPU vectors and matrices can be accessed with the []
operator, they can be processed by wgpu-matrix
utilities.
For example, you can create a vector and normalize it like this:
If you wanted to initialize a matrix as an identity matrix, you could do it like this:
Migration tips
Since you can use TypeGPU primitives directly with wgpu-matrix
functions, the migration process is relatively simple.
Let’s look at some examples:
Chained in-place operations on a matrix
If your code creates a matrix and then applies some operations to it in-place, you can use TypeGPU primitives directly:
Creating a matrix using a function
If your code creates a matrix using a function, for example:
You can pass a TypeGPU matrix as the destination argument: