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Pulsar Studio

Pulsar Studio is a web app for designing haptic patterns. You draw a buzz on a timeline, feel it on a real phone while you edit, and export it into your app through the Pulsar SDK.

The Pulsar Studio editor: patterns panel, chart, timeline lanes and inspector

A pattern is three parallel layers over the same span of time:

LayerWhat it controls
IntensityHow hard the vibration is at each moment - a continuous envelope
FrequencyHow sharp or dull it feels - a continuous envelope (“sharpness” in Apple’s terms)
DiscreteIndividual taps - a single, instantaneous click at one point in time

Values are shown as percentages and stored as 0–1, which is what the SDK expects. Time is milliseconds throughout. A pattern’s duration is derived from its content: the last point or tap defines the end.

A project holds many patterns plus the audio and animation files uploaded to it. The dashboard lists your projects as cards with a strip of pattern thumbnails - drag a thumbnail from one card onto another to copy that pattern across, without opening either.

The Studio dashboard listing projects as cards with pattern thumbnails

Studio greets you the first time you open the editor with four walkthroughs. They run over the live app, opening the panels they describe as they go, and change nothing in your pattern.

The welcome dialog offering four walkthroughs

  1. Draw your first pattern - adding and moving points, the three layers, getting around the chart, the timeline, and what Play does. The long one, and the one to take first.
  2. Feel it on a real phone - pairing, and what the row switch changes.
  3. Turn a sound into haptics - attaching audio and picking a generated approach.
  4. Turn a Lottie into haptics - the same for animation.

Leave one at any point (Escape, the X, or a click outside) and pick it up later: Learn at the foot of the editor’s left rail, the Help section in the editor’s Settings panel, or Help & learning on the Settings page.